Class_name = "CBatchBallistics"
object_name = "SHELL_RUS_25x218_HE"

//25    72- - -132   -20

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammoZac.mgm",false
visualradius=4
SoundScript=""
ImageAttrs="IA_NOMINPIXELS","IA_NOROTINTERPOLATION","IA_NOCLIP"
SizeArg=10
SizeArgVal=0.52
LenghtArg=20
LenghtArgMinValSpeed=400 // /,    =0.0
LenghtArgMaxValSpeed=800 // /,    =1.0

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// ,     ( 0 -   5/  ),  -  .  ,    ,  
//       100   ,  .    0.25  ,  0.8 .    0.5  
//           
//         .bin   (  ),  10/  
// ..        ,    
//          100       SHELL_GER_20x82_AP (=1000)

Armor=0,910,	20,1236,	16,3091,	0,4946
Armor=500,753,	15,846,		12,2115,	0,3384 //           SHELL_RUS_20x99_HE   
Armor=1000,623,	11,580,		9,1451,		0,2321
Armor=2000,436,	7,284,		5,710,		0,1136
Armor=3000,321,				4,385,		0,616

//              (20 ,        1946.)

Gage=25					//
DefaultStartSpeed=910	//        ()
MaxDistance=3000		// ,    
Mass=0.288				// 
Mkr=0.98				//  ,     Cx   M=1,        
Mmax=2.0				//  ,     Cx,   M=1,        
Cx_0=0.2				// -   (M <= Mkr),        
Cx_max=0.32				// -   (M = 1),        
Cx_1=0.36				// -   (M >= Mmax),        
R=0.0125				// 
LiveTime=6.5			//   (  :    MaxDistance     + 3.5)
TimeToDestroy=0			//       ,         
TracertShowtime = 4.5	//  
MaxRedirections = 0		// - 
ExplodeTime=5.0			//  (=0 -  )
NetworkDecals=true		//true -          

debug=false

DefaultBulletSpeed = 910.0		//       ()   
BulletSpeed = "72-K", 910.0	//      () 

//"Explosion file",DecalImageID,DecalCellID,DecalSize
HitDummy="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_025mm_288g_13g_object.txt"
HitMisc="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_025mm_288g_13g_object.txt",1,5,0.225
HitWater="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_025mm_288g_13g_water.txt"
HitGround="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_025mm_288g_13g_ground.txt"
HitArmor="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_025mm_288g_13g_object.txt"
HitBuilding="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_025mm_288g_13g_building.txt"
HitMetal="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_025mm_288g_13g_object.txt",1,4,0.263
HitForest="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_025mm_288g_13g_object.txt"

shellType = 6
//        SHELL_TYPE_CV = 1,//  - CV - Armour Piercing with Cavity Bursting Charge
//        SHELL_TYPE_AP = 2,//   - AP - Armour Piercing Solid
//        SHELL_TYPE_HV = 3,//  - HV - Armour Piercing Composite Rigid (High Velocity)
//        SHELL_TYPE_HT = 4,//  - HT - Hight Explosive Anti Tank (HEAT)
//        SHELL_TYPE_SH = 5,//  - SH - Shrapnel
//        SHELL_TYPE_HE = 6,//  - HE - High Explosive and Fragmental
//        SHELL_TYPE_SpHV = 7,//   - SpHV - Armour Piercing Spool-Shaped (Spool High Velocity)
//        SHELL_TYPE_MG = 8,// 